Cybernetica Mesopotamica

A Balzan Foundation Research Project

Archaeology: Terqa

Giorgio Buccellati – June 2020

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The Joint American Expedition

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Early experimentation

In the late seventies, computers in the field were a novelty: see here for a brief description of our innovative approach in Terqa.

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Techniques: graphic interface

     An important step in the Terqa experimentation was the introduction of the plotter. The value of translating numeric relations into graphic perception ("graphic inerface") was a very eloquent way of showing the significance of a digital approach to field recording.
     Its effectiveness was shown during a presentation in Ashara (the town where ancient Terqa is located) on the occasion of an international conference held at Der ez-Zor in 1978. The images to the right show precisely a demonstration of the plotter, where I am operating the Tandy 100 and the plotter (visible on the left table) with the diaply on the large monitor (on the right table). Mario Liverani and Marilyn Kelly-Buccellati are with me, and a numebr of distinguished colleagues may be seen in the audience.
     The technical apsects of the operation with the plotter were detailed in one of the Terqa Preliminary Reports (terqa.org/TPR12).
     A demonstration of thpractical results of the system, and its effectiveness), can be found in the detailed display of the emplacement of the fragments of cuneiform texts as given in the publication of the archive of Puzurum (terqa.org/TFR1), see especially Fig. 2.
Dez1978-47

Dez1978-48

Dez1978-46

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Methods: texts

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Methods: encoding manual (non-digital)

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